Great game honestly, sound is good, animation and looks is good, the most difficult part of the game is the controls which are frankly infuriating when I have to think every time I click which direction the button takes me. Definitely holds a high quality.
Thanks for your comment. It is possible that the high movment speed is due to you having a 100hz monitor. I though I had that covered but I wasn't able too test is as I only have 60hz monitors. Ihope it did not ruined your experience.
Très bon puzzle game : - je ne sais pas comment a été déterminée la position des blocs lors de la création des niveaux mais la gestion de la difficulté, croissante, est vraiment bien dosée (est-ce que tu utilises des formules, pour savoir si un niveau est solvable par exemple ?) - je trouve le niveau 12 plus dur que le 13 par contre ; ça devrait être lui le dernier niveau - heureusement que ça ne calcule pas le nombre de coups utilisés (est-ce que , là aussi, il n'y aurait pas une formule pour calculer le nombre de coups minimum d'ailleurs ?) - la musique ne boucle pas sur ce proto je crois (je n'avais plus de son à partir du niveau 5)
Merci pour tes retours! Tous les niveaux sont faits à la main, aucun algo d'utilisé. Merci de m'avoir dit pour la musique, vu que je fini le jeu avant que la musique ne se termine je n'avais pas remarqué qu'elle ne bouclait pas.
Great game. Completed It. I liked the puzzles a lot.
I felt hard playing with the keyboard (movement speed is high). The buttons on the screen are good enough. I would like an undo button if possible, felt bad when I fell into the water by mistake(a lot).
Hey, to play new levels, I have to play all levels I completed before again. I suggest unlocking a few levels(like the ones where you introduce a new mechanic) in between and we can progress in the game from those levels too. I think that would help players who can't complete a level could also explore more and discover more puzzles. (maybe the third level).
I enjoyed playing again since you fixed the keyboard movement.
EDIT:completed again:)
I solved two levels with one collecting shard and the other jumping into water and the levels still completed. Was that intentional? cus I see a possibility where I don't have to jump into water.
Player progress resets every time I update the game due to a itch.io related problem when using playerprefs to store data. I'll work on a better solution after the jam.
On the next update I will add a "Skip level" button that appears when the player stays too long on the same level. It will prevent players from getting stuck.
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Great game honestly, sound is good, animation and looks is good, the most difficult part of the game is the controls which are frankly infuriating when I have to think every time I click which direction the button takes me. Definitely holds a high quality.
Really Fun Game !!! The puzzles are very complex. Great Work!
the game is fun but you just move too fast but other than that great game!
Thanks for your comment. It is possible that the high movment speed is due to you having a 100hz monitor. I though I had that covered but I wasn't able too test is as I only have 60hz monitors. Ihope it did not ruined your experience.
I found the origin of the problem. A bug occurs when 2 arrows keys are pressed at the same time. The character then instantly teleport 2 tiles away.
Awesome game : )
Très bon puzzle game :
- je ne sais pas comment a été déterminée la position des blocs lors de la création des niveaux mais la gestion de la difficulté, croissante, est vraiment bien dosée (est-ce que tu utilises des formules, pour savoir si un niveau est solvable par exemple ?)
- je trouve le niveau 12 plus dur que le 13 par contre ; ça devrait être lui le dernier niveau
- heureusement que ça ne calcule pas le nombre de coups utilisés (est-ce que , là aussi, il n'y aurait pas une formule pour calculer le nombre de coups minimum d'ailleurs ?)
- la musique ne boucle pas sur ce proto je crois (je n'avais plus de son à partir du niveau 5)
Merci pour tes retours! Tous les niveaux sont faits à la main, aucun algo d'utilisé. Merci de m'avoir dit pour la musique, vu que je fini le jeu avant que la musique ne se termine je n'avais pas remarqué qu'elle ne bouclait pas.
Great game. Completed It. I liked the puzzles a lot.
I felt hard playing with the keyboard (movement speed is high). The buttons on the screen are good enough. I would like an undo button if possible, felt bad when I fell into the water by mistake(a lot).
I assume you add audio and more soon.
Thanks for your feedback!
An undo button would be great, but it would require a lot of coding as I didn't planned it. So I'm unlikely to have the time during the jam.
yeah. Can I know what engine you use?(just curious)
I'm using unity
Hey, to play new levels, I have to play all levels I completed before again. I suggest unlocking a few levels(like the ones where you introduce a new mechanic) in between and we can progress in the game from those levels too. I think that would help players who can't complete a level could also explore more and discover more puzzles. (maybe the third level).
I enjoyed playing again since you fixed the keyboard movement.
EDIT:completed again:)
I solved two levels with one collecting shard and the other jumping into water and the levels still completed. Was that intentional? cus I see a possibility where I don't have to jump into water.
Thanks for your interest.
Player progress resets every time I update the game due to a itch.io related problem when using playerprefs to store data. I'll work on a better solution after the jam.
On the next update I will add a "Skip level" button that appears when the player stays too long on the same level. It will prevent players from getting stuck.
The bug you encoutered was not intentional :(
wonderful.looking forward.
Here is a screenshot. The bug happens when I press down.
Really interesting concept!
The difficulty is spot on and overall a fun puzzle game.
Thank you for your feedback! Did you finish the game?
I got to the seventh level so far. Trying to figure that one out haha