well done sir! great concept, great puzzles. I found the difficulty to be just right, most puzzles taking maybe a minute or two with just a few head scratchers i stared at for longer (notably 13 and 31...did you do that on purpose?) I also did not just instantly see the whole solution right away for most levels outside tutorial levels. very good balance of pondering and discovering
More intel...I'm running windows 11 and don't use itch app. With Brave v1.62.153 and Chrome v120.0.6099.225 it hangs at the end of the progress bar as indicated above, but somehow after navigating back to the game page and clicking 'restore game' several times it gets past that. Unity loads, and a level select screen appears with levels 1-3 unlocked, but no inputs seem to do anything. More resetting does not get it any further. With Firefox v121.0 the same thing occurs, but first I had to reload the page several times to get it to finish loading in the first place. This probably has to do with my poor connection speed, but I thought it worth noting that brave and chrome had no problem there while firefox all but refused to complete the download. Using Edge v120.0.2210.144 it made it past the end of the progress bar on its own, but was still unresponsive to input on the level select screen. All that and I still didn't get to try it :-( Excepting tor though that's all the browsers I have installed, and tor never ever made anything work better. What combination did you develop this with?
(ignore this) ~~31 seems impossible, there is no way to hit the two red-blue atoms twice each (only your moveable atoms could, and one has no starting position on the board where it can hit two at once). I think I know what you were going for, but shouldn’t it be two moves instead of one?~~
Okay, I beat them all, including 31. Absolutely ingenious how much mileage you got out of these mechanics!
Hello ThetaTauTau, I was very impressed by this idea and execution. If you are interested, I would love to chat a bit about the opportunities we have at Synthesis for Unity Developers. My contact email is in my profile. I hope we talk soon!
what a great game! Played through the LD49 version today, and half of this expanded version (will come back and finish soon!)
I could see this being a hit phone puzzler! Doubly so If you could find a way to somehow procedurally generate levels so you could have a sort of "Endless" mode, or maybe a "Puzzle of the Day/week" sort of a thing where people could try to get on a leader board based on how quickly they cleared it. Or even a Puzzle creator so that Users could generate content to keep people engaged.
Things to think about that could create more puzzles: 1. atoms that could "Catch" stray electrons (I'm thinking some indicator on the "Proton" that says how many it can hold, after which it would pop like normal.) 2. atoms with state changes (I'm thinking of things like the red + switching to red x every other Action, or Yellows that rotate 1 direction clockwise per action, et al... ) 3. Electrons of different sizes that travel at different speeds 4. Some sort of "Shield" that absorbs X amount of electrons before opening to the atom below 5. moveable atoms that could be combined into new shapes (a yellow pointing Up and a yellow pointing down combine to make a blue that has both, et al... 6. inactive "Neutrons" that when an electron passes through their space change their direction
I say all of this just to encourage you, as i think the game is great and would love to see more of it! but even if this is all i ever get of it, i was very happy to have played it!
Procedural generation for this game isn't easy. A single misplaced atom can ruin an entire level. I may try it if I decide to turn this game into a bigger project, but I am not here yet.
I will release it as it is (on mobile app stores and browser games websites) and see if the players want more of it.
Your mecanics suggestion are noted. Especially the "2" one. I though of manually rotated atoms, but atoms that rotate by themselves have a lot of potential indeed.
My name is Antonia Gates, I manage the games at CoolmathGames.com. I really enjoyed playing through Quantum Splitter! I think it would be a great fit on our site. I’m writing to ask if the game is available for non-exclusive licensing. Our licenses are totally non-exclusive, so you would maintain all of the IP rights and could continue to develop and distribute the game however you’d like to. If you're interested, please email me at agates@coolmath.com.
Hi, I hope you've been well! Just wanted to reach out again for an update on potentially licensing Quantum Splitter? Let me know whenever you can, thank you!
There are no easy way to do it. In the new version you can skip a lot of levels, though. You just need to complete 4 levels in each chapter. There are new levels in every chapter, only the 5th chapter is completly new.
Excellent puzzler! Level 19 is driving me mad and level 25... how can that be possible?! So I'm stuck really. I'll try harder with Level 20 at some point.
It's been 2 years, yet someone may be reading this for hints rather than have the puzzle ruined with solutions.
So with puzzle 19, from careful study you can recognise that it's not possible to clear all the atoms with a single chain reaction. (Reasoning: Because the 2-electron Helium (up/down) being parallel would require one of the up/down to interact with the middle atoms under your control - but in doing so, the middle absorbs a moving up/down electron that would be necessary.) Everything is symmetrical, except for that solitary 1-electron Hydrogen atom. Therefore finding how to place that atom is probably the most important first concern. See what chain-reaction patterns would be possible with placing that 1-electron Hydrogen in different areas and activating it with other atoms (starting with the closest neighbouring atom).
One of those patterns is the exact opposite of the chain-reaction patterns you get with the 4-electron Beryllium being the intermediary. Then boom. You've solved the puzzle.
Embarrassingly, I am stuck on puzzle 25. I dare not look up the solution. I could get it if I could change a horizontally pointed 1-electron Hydrogen into a diagonally pointed upwards 1-electron Hydrogen atom.
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well done sir! great concept, great puzzles. I found the difficulty to be just right, most puzzles taking maybe a minute or two with just a few head scratchers i stared at for longer (notably 13 and 31...did you do that on purpose?) I also did not just instantly see the whole solution right away for most levels outside tutorial levels. very good balance of pondering and discovering
Hi, im looking to potentially add this game to a site. Is there anyway i can reach out to you privately to discuss this?
Very clever concept.
my game does not start
:(
I uninstaled and instaled again and it does not start. It´s frozen at the gray bar screen :( :( :(
What browser, browser version and OS are you using?
Windows 10 and im using Itch app
More intel...I'm running windows 11 and don't use itch app. With Brave v1.62.153 and Chrome v120.0.6099.225 it hangs at the end of the progress bar as indicated above, but somehow after navigating back to the game page and clicking 'restore game' several times it gets past that. Unity loads, and a level select screen appears with levels 1-3 unlocked, but no inputs seem to do anything. More resetting does not get it any further. With Firefox v121.0 the same thing occurs, but first I had to reload the page several times to get it to finish loading in the first place. This probably has to do with my poor connection speed, but I thought it worth noting that brave and chrome had no problem there while firefox all but refused to complete the download. Using Edge v120.0.2210.144 it made it past the end of the progress bar on its own, but was still unresponsive to input on the level select screen. All that and I still didn't get to try it :-( Excepting tor though that's all the browsers I have installed, and tor never ever made anything work better. What combination did you develop this with?
Thank you for your repport.
It should be fixed now.
only checked on brave but it loaded flawlessly, stoked to play later when I have time. Thanks!
If anyone is stuck, I made video guides on how to solve every level.
(ignore this) ~~31 seems impossible, there is no way to hit the two red-blue atoms twice each (only your moveable atoms could, and one has no starting position on the board where it can hit two at once). I think I know what you were going for, but shouldn’t it be two moves instead of one?~~
Okay, I beat them all, including 31. Absolutely ingenious how much mileage you got out of these mechanics!
The game is no longer working. It pops up a licensing error.
Thank you for reporting this problem. Itch moved the location of the game, triggering the sitelock script. I'll fix it ASAP.
Whoop whoop, Upates! I loved the ld version and this is really good :)
Did you manage to get a publishing contract?
Hello ThetaTauTau, I was very impressed by this idea and execution.
If you are interested, I would love to chat a bit about the opportunities we have at Synthesis for Unity Developers. My contact email is in my profile. I hope we talk soon!
what a great game! Played through the LD49 version today, and half of this expanded version (will come back and finish soon!)
I could see this being a hit phone puzzler! Doubly so If you could find a way to somehow procedurally generate levels so you could have a sort of "Endless" mode, or maybe a "Puzzle of the Day/week" sort of a thing where people could try to get on a leader board based on how quickly they cleared it. Or even a Puzzle creator so that Users could generate content to keep people engaged.
Things to think about that could create more puzzles:
1. atoms that could "Catch" stray electrons (I'm thinking some indicator on the "Proton" that says how many it can hold, after which it would pop like normal.)
2. atoms with state changes (I'm thinking of things like the red + switching to red x every other Action, or Yellows that rotate 1 direction clockwise per action, et al... )
3. Electrons of different sizes that travel at different speeds
4. Some sort of "Shield" that absorbs X amount of electrons before opening to the atom below
5. moveable atoms that could be combined into new shapes (a yellow pointing Up and a yellow pointing down combine to make a blue that has both, et al...
6. inactive "Neutrons" that when an electron passes through their space change their direction
I say all of this just to encourage you, as i think the game is great and would love to see more of it! but even if this is all i ever get of it, i was very happy to have played it!
Thank you for your comment, it is very helpfull.
Procedural generation for this game isn't easy. A single misplaced atom can ruin an entire level. I may try it if I decide to turn this game into a bigger project, but I am not here yet.
I will release it as it is (on mobile app stores and browser games websites) and see if the players want more of it.
Your mecanics suggestion are noted. Especially the "2" one. I though of manually rotated atoms, but atoms that rotate by themselves have a lot of potential indeed.
haha played the other half and found you already had some of the same ideas! glad to see it
My name is Antonia Gates, I manage the games at CoolmathGames.com. I really enjoyed playing through Quantum Splitter! I think it would be a great fit on our site. I’m writing to ask if the game is available for non-exclusive licensing. Our licenses are totally non-exclusive, so you would maintain all of the IP rights and could continue to develop and distribute the game however you’d like to. If you're interested, please email me at agates@coolmath.com.
Hello Antonia,
I planned to contact you. I want to start selling licences of this game and others I'm making to coolmathgames and other sites.
However I just created my company and I am still waiting the administration response and I don't have my company number yet.
Il will contact you by email as soon as the paperwok is in order.
Hi, I hope you've been well! Just wanted to reach out again for an update on potentially licensing Quantum Splitter? Let me know whenever you can, thank you!
I like this game. I love it. Very interesting and challenging.
oh, I just beat the LD version before I saw this existed! is there any way to transfer my save, or skip to the end of the jam version?
There are no easy way to do it. In the new version you can skip a lot of levels, though. You just need to complete 4 levels in each chapter. There are new levels in every chapter, only the 5th chapter is completly new.
relaxing music and fun gameplay.
yep, this game is awesome.
Excellent puzzler! Level 19 is driving me mad and level 25... how can that be possible?! So I'm stuck really. I'll try harder with Level 20 at some point.
Thanks! I may have to remove or rework level 25 because some people get stuck because they don't know that you can move atoms through each other.
Ah yes, sorry that was not obvious. With this hint I could solve #19 and #25, thanks!
It's been 2 years, yet someone may be reading this for hints rather than have the puzzle ruined with solutions.
So with puzzle 19, from careful study you can recognise that it's not possible to clear all the atoms with a single chain reaction.
(Reasoning: Because the 2-electron Helium (up/down) being parallel would require one of the up/down to interact with the middle atoms under your control - but in doing so, the middle absorbs a moving up/down electron that would be necessary.)
Everything is symmetrical, except for that solitary 1-electron Hydrogen atom. Therefore finding how to place that atom is probably the most important first concern. See what chain-reaction patterns would be possible with placing that 1-electron Hydrogen in different areas and activating it with other atoms (starting with the closest neighbouring atom).
One of those patterns is the exact opposite of the chain-reaction patterns you get with the 4-electron Beryllium being the intermediary.
Then boom. You've solved the puzzle.
Embarrassingly, I am stuck on puzzle 25. I dare not look up the solution. I could get it if I could change a horizontally pointed 1-electron Hydrogen into a diagonally pointed upwards 1-electron Hydrogen atom.